asked Jun 27 '17 at 16:47 by antic604 (673)

edited Jun 27 '17 at 17:03


It's pretty common for current PC/Macs to have a config, where - in terms of TFLOPS - performance of the GPU is at leas 3-5x that of the CPU and it's not uncommon to be 30-50x. So why are GPUs not used to offload certain audio processing tasks? Sure, they don't lend themselves to parallelization as well as graphics rendering, but especially for big projects or devices like instrument / drum / FX layers or mutitimbral VSTs that could provide a tangible benefit.

I hope that Bitwig, as a forward-thinking company willing to break the established rules, is working on that already :)

Interestingly, a lot of promising research was happening 10 years ago, but somehow died:

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Asked: Jun 27 '17 at 16:47

Seen: 910 times

Last updated: Jun 27 '17 at 17:03