asked Mar 02 '18 at 01:50 by MR7KING (46)

Not sure if I am missing something but it would be cool if Polysynth actually had Sine waves and Triangle, I would ditch Hive if/when these are added

FM4 has sine, Phase-4 has everything.

It's Bitwig. Think modular and simply put several instruments into Instrument Layer and mix them, while using the modulators on the Layer level to control both.

Having said that, yes - would be great if Polysynth was updated with more osc shapes, more colour (like FM4 was updated in 2.3), etc.


answered Mar 02 '18 at 17:18 by antic604 (479)

edited Mar 02 '18 at 17:19

I knew I would get an answer like this I agree there are ways around it but that takes up time I want to get things done in a timely manner I don't want everything to end up being a project within a project I don't like using third party plugins in bitwig And if I do tutorials I only want to showcase bitwig plugins Most beginners don't want an obstacle course in the learning process because not knowing anything in itself is an obstacle It's a simple add for one plugin I just hope they do it

  — (Mar 02 '18 at 18:07) MR7KING

I plan on trying Phase 4 FM4 I will stay away from Thanks for the suggestions

  — (Mar 03 '18 at 06:53) MR7KING

Well, consider that "extra time spent to set it up" as a bonus to your students, because it's a valuable lesson of sound design & modular workflow. If you want them to drop their jaws, then - instead of using FM4 or Phase4 for sub - use DC Offset modulated by a key-tracked LFO to generate sound by just moving the speaker's cone :P

  — (Mar 06 '18 at 08:31) antic604

I wouldn't get your hopes up, as these waveforms just aren't super useful...if you start with something like a sine or triangle wave that has little/no harmonic content then there's not really anywhere to go from there in a subtractive synth like Polysynth. I agree that they'd be nice to have so you could use them with the cross-modulation options that are there, but I don't see a good way to work them in without a substantial redesign of the interface.

Now, you can create something similar to a sine or rounded triangle in Polysynth quite easily by just starting with a square wave and filtering it with key tracking at 100% - set the filter to 240hz (you can always tweak to taste using Oscilloscope to make sure you're getting the waveform you want) and resonance at 0 and you'll get a triangleish wave; turn the resonance up and it'll morph into a sine wave. The volume will go up significantly as you crank the resonance so you'll need to make a macro control that reduces gain at the same time to compensate, but if you want simple sines and triangles from Polysynth then I don't think it can get any easier.


answered Mar 03 '18 at 05:22 by CaptainColon (62)

Thanks for this and the above reply, I will take both sets of suggestions and apply them. Bitwig is incredibly fun but the things they overlook are head-scratchers Why would you have a plugin that can rival any classic subtractive synth and leave out two of the most fundamental wave forms. And yes I know you are correct when you say they are not as harmonic But sometimes yuh just need something with less edge
Thanks again

  — (Mar 03 '18 at 06:49) MR7KING

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Asked: Mar 02 '18 at 01:50

Seen: 482 times

Last updated: Mar 06 '18 at 08:31