asked Apr 07 '18 at 21:48 by hrrld (102)

edited Apr 07 '18 at 21:49

I would like to (for instance) take a "LFO" modulator and at the click of a button (or the press of a key) choose completely random values for the three main parameters (Rate, Shape, and Form). I want these changes to actually change the location of the "LFO" modulator's knobs, that is, I want the changes to be destructive and able to be saved (in precisely the way modulator changes are not).

Ideally, I'd like to specify the set of parameters that get randomized as part of the process, so I could (for instance) randomize all of the "{R, B, Y, M} -> {R, B, Y, M}" knobs on Phase-4 at once.

Notably, after the randomization I don't want the parameters to change over time. Instead, I want to, as a one time process, randomize their values (and have them stay at the new randomized values).

Is this possible with modulators?

Is this possible with the scripting API?

Is this possible at all?


It is possible and very usable, see this thread where user donkong has implemented it here:



answered Apr 13 '18 at 10:18 by peteb2006 (46)

That is cool, and I'd built something similar, but the problem with a modulator-based approach is that the randomized values cannot be saved into the project, so when you close and reopen the program the settings are lost. I'm hoping to find a way to do this where the randomized parameters are able to be saved. Thanks for sharing this though.

  — (Apr 14 '18 at 08:58) hrrld

I don't think this is possible currently. But they should implement it.



answered Apr 11 '18 at 00:47 by 382018 (32)

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Asked: Apr 07 '18 at 21:48

Seen: 644 times

Last updated: Apr 14 '18 at 08:58